Game Description The House of the Dead 2 is a first-person light gun shooter arcade game with a horror theme and the second game in The House of the Dead series of video games, developed by Sega for arcades in and later ported to the Dreamcast and Microsoft Windows, and also found on the Xbox as an unlockable bonus in The House of the Dead III.
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No matter which mode you've chosen, gameplay remains the same. Played from a first-person perspective, players move a target cursor around the screen and shoot preset zombies, spiders, genetically altered freaks, hellhounds, chainsaw wielding terrorists and axe throwers.
The mouse control is fast and simplistic the left button shoots while the right button reloads with accurate hit location damaging; if you shoot a zombie in the stomach, you'll blow a hole through him. You can also sever limbs and behead them in a very gory fashion!
Graphically, The House of the Dead is adequate though it doesn't compare to the high-resolution gorefest of its Arcade counterpart.
Using either DirectDraw software rendering or Direct3D 3D acceleration , there are a few misplaced textures and some polygonal seams that detract from the atmosphere. On the other hand, the monsters are nicely designed with fluid animation; they'll even scare you from time to time! The voice acting is decidedly lousy with a laughable script. But like all horror games of this nature, I forgive the terrible voice acting; it adds to the overall experience, like a bad B movie.
Its worth checking out to hear the chipmunk-voiced Hangedman boss. Additionally, the sound effects are decent with the obligatory screams for help, eerie roars and realistic gunshot sounds.
The music is also adequate with a pumped-up synth-tinged horror soundtrack. The House of the Dead is a great pick-me-up for any PC gamers wanting a different kind of shooter. While the game's playing length is decidedly short, the multiple paths, various options and fast-paced shooting action more than make up for it. Graphics: While the visuals are adequate for both DirectDraw and Direct3D, there are polygonal and texture seams that detract from the overall look.
Back in the s when sideburns were in vogue, the Queen was still quite hip hard to believe we know and Slade had only re-released Merry Christmas three times, there was a car known as the Triumph Stag. It was a stunning car, a veritable totty-magnet if you will, and the public loved it. Loved it, that is, until a slight oversight in the design caused the engine to explode within a few thousand miles. A few fires, many returns and a lot of dented egos later, the Stag was consigned to the drawing board and only a few hundred of them survive today; the pride and joy of some bearded bloke in Essex.
Had someone at Triumph taken the Stag for a serious test drive before it was launched all this could have been avoided. Enter Sega, stage left You see, while House Of The Dead 2 is almost a carbon copy of the coin-op and the console version, somebody somewhere didn't play the game the way most PC players will.
And that's with a bloody mouse. This is coming in September, but until then we get the coin-op with all the frustration of using a mouse. The game itself is the usual 'scary-scary-horror-brooding' affair, although the green-blooded zombies are none too impressive with little in the way of gore. If you added some stale smoke, a load of screaming school kids and some dodgy neon lights, it would feel like you were in a seaside arcade.
Cue the obvious 'finding the button' jokes. If you have a good surround sound system and can get some mates round for a game, then a Saturday night will never be the same you're liable to be single in no time. The boss monsters become weirder, and the onslaught becomes almost apocalyptic.
It's kind ot like running through a shopping centre on acid. It's a cop-out, but we've given two scores to HOTD 2. One when playing with a light-gun, and one without. While we all understand the pressure on companies to release games as soon as they're ready, it is a foolish move to release it before the light-gun is available. In fairness, the light-gun is being developed by a third party, so Empire has little control over it. But discretion is the better part of valour. Something Triumph learnt to its cost - no doubt Empire will too.
After all, a light gun game isn't the same without a light gun, is it? Some of us had a lot of hassles calibrating either gun with HOTD2. Most of the gaming sessions had problems, from the occasional shot wandering an inch away from where you're aiming to not recognizing the gun at all this usually happened when aiming for the lower-right corner of the calibration screen.
Some reviewers only got the guns to work properly if they sat just right just right meaning perfectly lined up with the TV screen being only three feet away, something we've clearly learned as children will cause nearsightedness, premature baldness and impo-tency Other reviewers had no troubles at all. There's no rhyme or reason to any of it. Here are two versions of my review, one for my office TV on which I was able to calibrate the light guns properly , and another from my home TV on which I was not.
Shoe review 1 without calibration problems : Boy does this game rock. HOTD2 is an exciting, fast-paced shoot-'em-up.
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