Midnight club 2 modded download cops in cruise mode






















Following the success of their various brutality 'em ups, that would appear to be the edict of the burgeoning publisher. How so? Well, take the pedestrians for instance. Instead of leaping out of the way - as in, say, Midtown Madness - they are fair game for your bumper, and ending their sorry lives results in no more than a dull thud, like the sound of someone kicking an empty wheelie bin.

No penalty incurred, and it's simply pointless violence. Hang on, did someone mention Midtown Madness? Cue the sound of a penny dropping. The clues are a there - the destructible scenery, the vague approximations of major cities, the police on your back, the ambient traffic, even the pedestrian animations are uncannily similar, except this time round they're not so quick.

Freed from the family values of erstwhile publisher Microsoft, this is simply the latest incarnation of that studio's driving concept, infused with a healthy dollop of Rockstar attitude. As such, it's a very good thing. Tearing around Los Angeles, Paris or Tokyo in a variety of fictional cars and some decent motorbikes is highly entertaining, with the Al drivers proving particularly able opponents.

There is a lengthy career mode to undertake, with vehicles, cities and various extras becoming available only after completing some fairly taxing challenges. The urban nature of the settings means tha different routes can be taken between the checkpoints, and intimate knowledge of the cities can reveal some handy shortcuts. The Arcade mode lets you enjoy the spoils of your career, and as well as straightforward circuit races, there are also Capture The Flag and Detonator modes, all playable over a LAN or the Internet.

The cars appear to be loosely based on actual models, and while the handling errs on the side of arcadey, an analogue controller is a must, as it proves far too twitchy for the keyboard.

Graphically, it's solid if unspectacular, and setting the action at night has at least spared them the need for great detail after all, let's not forget that it's a PlayStation 2 game. That said, anyone who has visited the cities in the game smugly, I've been to all three will instantly recognise certain areas, and there is value to be had in simply sightseeing in the Cruise mode. Not a bad addition to the driving oeuvre then, and while not in the same league as the GTA games, there may be room for it in your collection if you fancy something a little more orthodox.

Midnight Club II introduces an impressive game to the limited racing selection available to Xbox owners, giving race fans a chance to throw out the course map and choose their own paths through several cities as they race to win props and new cars.

You can literally drive anywhere on the streets of LA, Paris and Tokyo and there are even a few stores you can drive through. The game features two modes of single play: career mode and arcade mode. In arcade mode you can choose to cruise the city at your own pace, checking out the sights, looking for better routes through the city and testing the handling and limits of your new cars.

In circuit races you can test out your routes and cars in a more structured environment, running laps through the packed city of your choice as you try to make all of the check points first. The heart of the single player game is career mode, where your skills count and you can unlock all of the games features.

Instead of a set structure for this mode, Rockstar chose to leave some of the direction of the game in the players' hands. Basically you want to race people for their cars and to unlock tricks and maps. To do this you get to cruise the city at your own speed looking for a handful of cars marked as racers.

When you find one you want to race, you pull up and flash your high beams at them. As soon as your beams flash the other car takes off and you have to prove yourself worthy to race them by keeping up. Pass this test and it's on to the races that count.

The career races involve a nice selection of different styles of racing. Some are just one on one street races where you have to get through a series of single check points that pop up one at a time, whereas others include loosing cops or being the first to make it through a street circuit in a pack of racers. The modding community is so small but it is cool.

I'm trying to contribute to the community as it would be nice if we can start getting people to mod MCII again but this time actually TRY to make a good mod lmao. My master plan: Get all the car models out on the internet, combine them all into one assets file.

Custom, more realistic handling for each car, more similar to real life. Get the cops in cruise mode mod. Get the custom checkpoints mod. This is what I am working on Damnn wtf Everybody all of a sudden start hoppin on top of MCII mods? You are literally my saviour :D I now have all the mods Surprised no one really commented about mods on this game until I put this post up. MCII 4 Ever! But thanks for the replies and links everyone.

Per page: 15 30 Having played a bit of the PS2 and Xbox versions released earlier this year, I was happy to see that PC version looks every bit as good as its console cousins, making Midnight Club II the best arcade racer to hit the PC in years.

If high-speed, death-defying, turbo-boosted jumps and split-second finishes sound like your kind of thing, then this is the game for you. Set across three sprawling cities, you begin Midnight Club II as a newbie to Los Angeles' illegal street-racing scene, entering races of increasing difficultly against characters easily mistaken for extras from The Fast and the Furious.

As you defeat each character which usually takes a few races , you'll win a new ride and move a step up the ladder. Once you've beaten the L. Most of the races are group checkpoint-based affairs, although there's a sprinkling of one-on-one races and solo timed missions. Some races allow you to go through checkpoints in any order allowing you to exploit shortcuts in each city , and there are other types of missions, such as motorcycle races or police evasion.

Cops are a constant threat in Midnight Club II, often knocking you off course and blocking your path, and every second counts. If nothing else, there's plenty of variety to keep things interesting. Handling for the cars and motorcycles in Midnight Club II is excellent -- provided you're using a gamepad with an analog stick. Keyboard control isn't very precise, and although I've always preferred the keyboard for racing games, I stuck with my Logitech Wingman gamepad once I saw how much more sensitive the analog steering was.

As you progress through the game, you'll gain access to new moves, such as a turbo boost, air control, and the ability to hop up on two wheels to maneuver through tight spaces. Despite the over-the-top physics, the cars feel solid and handle like they have actual mass and weight.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Yorpie View Profile View Posts. I made a mod which enables cops in Cruise Mode. I once saw a mod which did this, though much simpler it was nice, but the only link I could find is dead, so I decided to make this myself.



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