Each mission has sub-objectives that pop up when you're least expecting them, and while you're frantically trying to keep the flames at bay, there are many members of the public you need to save with your happy band of paramedics.
Ultimately though, the 'game harshness' to 'unit baby-sitting' ratio is a bit skewiff, and the map and camera make affairs hard to keep track of. Fire Department 3 is fun, but flawed. And a bit on fire too. Browse games Game Portals. Fire Department 3. Install Game. Also, we try to upload manuals and extra documentation when possible. If the manual is missing and you own the original manual, please contact us!
MyAbandonware More than old games to download for free! Browse By Download 1. Description of Firefighter Command: Raging Inferno Firefighter Command: Raging Inferno, a really nice strategy game sold in for Windows, is available and ready to be played again!
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Download Firefighter Command: Raging Inferno We may have multiple downloads for few games when different versions are available. Just one click to download at full speed! With a few inspired touches the game could have been so much better. Predictably, the lack of choices extends to the campaign structure. Like a strict parent, FD3 forces you to finish one course before moving on to the next, but even on the lowest difficulty level progress can be third-degree-burns painful, and the puzzle-like nature of the missions and numerous time limits ensure a lot of reloading.
Those that do stick around until the end get rewarded with the blindingly obvious conclusion to the game's thin storyline. Amazingly, it turns-out that the roving French fire-crew at the center of the plot aren't just hilariously unlucky.
The fact they were in Kiev when a nuclear research lab was bombed, in Paris when a virus lab went-up, on a Channel Tunnel train that caught fire, etc etc, wasn't just a coincidence!
My head is still spinning, my jaw is still slack. Ironically, the best of the scenarios are the ones with the most workaday settings. At one point during the French segment you are sent off to a city suburb to manage the aftermath of a huge gas explosion.
Buried casualties have to be sniffed-out with dog teams then extricated by strapping axe-wielders, people trapped on upper floors need to be located by agile climbers then rescued with the aid of long-ladder fire engines, blazes need to be extinguished. As usual you are trying to do all of these things at once which is horribly stressful, but it's fun too. A game that generated incidents like these semi-randomly, then let you tackle them using your own tactics and team selection, now that would be a firefighting game I could get really enthusiastic about.
Part of the reason the concurrent mission objectives and the time-limits are such hard work is that a lot of the activities in the game require micro-management. Though personnel and pumps will happily attack nearby fires without specific instructions, operations like rescues and indoor fire-fighting must be carefully choreographed. Firemen won't open doors without your say-so, which is wise considering the risk of backdrafts and flashovers, but equally they won't carry victims to safety unless instructed.
Another area that can get quite fiddly is the switching of extinguishing agents. The game models four types of fire - 'classic', electrical, chemical and metal - and four types of substances for fighting them.
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